// automatically generated by the FlatBuffers compiler, do not modify module MyGame.Sample.Weapon; import std.typecons; import flatbuffers; struct Weapon { mixin Table!Weapon; static Weapon getRootAsWeapon(ByteBuffer _bb) { return Weapon.init_(_bb.get!int(_bb.position()) + _bb.position(), _bb); } @property Nullable!string name() { uint o = __offset(4); return o != 0 ? Nullable!string(__string(o + _pos)) : Nullable!string.init; } @property short damage() { uint o = __offset(6); return o != 0 ? _buffer.get!short(o + _pos) : 0; } static uint createWeapon(FlatBufferBuilder builder,uint name,short damage) { builder.startObject(2); Weapon.addName(builder, name); Weapon.addDamage(builder, damage); return Weapon.endWeapon(builder); } static void startWeapon(FlatBufferBuilder builder) { builder.startObject(2); } static void addName(FlatBufferBuilder builder, uint nameOffset) { builder.addOffset(0, nameOffset, 0); } static void addDamage(FlatBufferBuilder builder, short damage) { builder.add!short(1, damage, 0); } static uint endWeapon(FlatBufferBuilder builder) { uint o = builder.endObject(); return o; } }